Anima – Everyone has a spirit. The magics of Anima allow a mage to touch both the spriit within and the realm of Shade without.
Elemental – Call upon the forces of the world - fire, air, water and earth - to strike down your foes.
Essence – Heal the fallen and restore the afflicted. Be a balm to those in need.
Entropy – Control time to rust the weapons and ruin the flesh of your enemies.
Illusion – Wield arcane power to cloud the minds and shift peoples' perceptions.
Providence – Wield your will to enforce your view of the world into existence.
Spells of Universal – Control the arcane directly to shield your mind and body.